Re: SoCS DOOM II?

rj (rj@nospam.ftoomsh.progsoc.uts.edu.au)
Tue, 29 Aug 1995 18:22:01 +1000 (EST)

On Tue, 29 Aug 1995, Jedd Rashbrooke wrote:

> > On Tue, 29 Aug 1995, Roland John Turner wrote:
> >
> > > Sturt Ison wrote:
> > > >
> > > > Is it possible to capture a sequence in doom?
> > > > I want to be able to then turn this sequence into an .avi that can be
> > > > played in the yearbook.
> > >
> > > THAT is ambitous! (sp?)
> > >
> > > Some untidy hardware hacks spring to mind...
> >
> > Perhaps not. I was thinking of giving the idea of a walkthrough of B4/L4.
> > That could be accomplished by starting up in frag mode, and then every
> > few 'steps' dumping the screen. The resulting pcx's could then be turned
> > into an avi.
> >
> > Does anyone want to attempt this for the yearbook? You do not have to be
> > a final year student. (We are all freaked out on final year subjects :) )
> >
> > Cheers, Sturt
> >
> > Sturt Ison <tshison@nospam.socs.uts.edu.au> http://ftoomsh.socs.uts.edu.au/~sturt
>
> I'm not a final year student . . . but I did manage to find
> time to read the readme.txt in the doom2 directory.
>
> Add "-record demoz" to the command line. If it's going to blow out
> a bit in size, you can add the "-maxdemo <K>" commandline option to
> increase the buffer.

This records the moves made in the game and requires the doom engine for
play back. What Sturt was asking for was something to record the screen
images and convert them to an avi or the like. The idea of doing multiple
screen shots will probably work but the game play will be a just a tadd
slow and jerky. It will probably rival the games i had with someone in the
US(or was it sweeden ?) with 1000ms ping times.

rj.
>
> Jedd.
>
>